Mar 24, 2008, 04:03 PM // 16:03
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#1
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Mind Blast Nuker Build
Hey
Haven't been touching my ele for quite some time. The last time I used it, SF was good (That was like 6 months ago)
So i figured its kinda time I have a little fun with my ele now. And made a little build after reading around some of the common builds people used. Comments and recommendations on how to make it better will be a great help to me.
[skill]mind blast[/skill][skill]rodgort's invocation[/skill][skill]liquid flame[/skill][skill]glyph of lesser energy[/skill][skill]fire attunement[/skill]
The 3 pve skills are Great Dwarf Weapon, "Finish Him!" and "You Move Like A Dwarf!".
Skill points are as follows:
Fire: 12 + 1 + 1
ES: 12 + 1
And this is for pve
Last edited by kobey; Mar 24, 2008 at 04:07 PM // 16:07..
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Mar 24, 2008, 04:10 PM // 16:10
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Anyone in particular you plan to help out with Great Dwarf Weapon? Last I checked, you could only use it on other allies.
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Mar 24, 2008, 04:15 PM // 16:15
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#3
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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My guess is that he would be casting it on his allies.
I would prolly switch out "You Move Like a Dwarf!" for Pain Inverter. Our ele brings it wherever he goes and it's a killer-will drop anything in a matter of seconds.
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Mar 24, 2008, 04:22 PM // 16:22
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#4
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Seems like a perfectly fine build to me.
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Mar 24, 2008, 04:23 PM // 16:23
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#5
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Academy Page
Join Date: Nov 2007
Profession: E/Me
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They did nerf rodgorts so don't forget about it's new 8 second casting time.
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Mar 24, 2008, 04:27 PM // 16:27
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#6
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Yup, i am aware of the 8 sec recharge. More time for me to cast some other stuffs
I cast great dwarf weapon on my physical damagers like the barrager henchmen or warrior henchmen.
I am not so sure about pain inverter, because my impression for it is that my team got to take damage before my target will be damaged. Haven't been using it much, will try it out some time
Last edited by kobey; Mar 24, 2008 at 04:35 PM // 16:35..
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Mar 24, 2008, 04:33 PM // 16:33
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#7
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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I like rodgort's now... 8sec is better then 5 cuzyou get more time for regen.
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Mar 24, 2008, 04:37 PM // 16:37
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#8
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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That is the downside, but considering alot of enemies in HM use some form of AoE (whether it's giant stomp or a spell or something) it'll reflect all that damage back and multiply it-so your party can get hit for like 40 damage each, and the person causing it gets hit for ~640 damage back
So it doesn't have to be alot of damage-it just has to be damage.
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Mar 24, 2008, 04:42 PM // 16:42
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#9
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Great, makes sense to me now ... hee, why didn't I think of that earlier
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Mar 24, 2008, 05:49 PM // 17:49
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#11
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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I think if you take one skill out like 'Finish Him' or one of the other three and take a res with you.. U can say my heroes got res.. but still .. if they die and ur the only survivor? u need res.. so i shoud take res with me
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Mar 24, 2008, 06:03 PM // 18:03
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#12
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Jungle Guide
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Quote:
Originally Posted by kobey
I am not so sure about pain inverter, because my impression for it is that my team got to take damage before my target will be damaged. Haven't been using it much, will try it out some time
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You're team's going to be damaged anyway and using pain inverter to do damage back while being hit is worth a skill slot imo, better than you move like a dwarf anyway. I play an ele and bring it wherever I can so I'd suggest trying it out first to see if you like it.
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Mar 24, 2008, 06:09 PM // 18:09
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#13
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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There's nothing to fear owns. Pain inverter is a pile of shit unless you like seeing your team take massive damage. Good use of monk hybrid bars will prevent bars from going down drastically.
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Mar 24, 2008, 06:23 PM // 18:23
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by holymasamune
Pain inverter is a pile of shit
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Other great options are 2 ebon vanguard wards (honor + courage, if you don't have already a SY! in party). Breath of great dwarf (tho i like tntf moreee), splinter weapon + ancestors rage.
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Mar 24, 2008, 06:33 PM // 18:33
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#15
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by holymasamune
There's nothing to fear owns. Pain inverter is a pile of shit unless you like seeing your team take massive damage. Good use of monk hybrid bars will prevent bars from going down drastically.
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Talking from personnal experience-last night I was fighting some cetradons in HM. Had both SY! and TNtF up, put Pain Inverter on one of the dinos. He fired off Shockwave, killed him instantly, and the party only dipped by 10% (which was easily recoverable by one party heal). We then repeated on the other two with the same results.
Like I said our party's ele brings it and it just owns-doesn't take much party damage for it to be viable spike.
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Mar 24, 2008, 11:28 PM // 23:28
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#16
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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The build is fine. "There's Nothing to Fear" as another option as well.
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Mar 25, 2008, 01:22 AM // 01:22
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#17
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Krytan Explorer
Join Date: Jun 2007
Location: San Francisco, CA
Guild: Graduates of Berkeley
Profession: E/
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Quote:
Originally Posted by Zokocow
They did nerf rodgorts so don't forget about it's new 8 second casting time.
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This makes me very sad too Spamming Mark of Rodgorts and MindBlast was one of my favorite pve combos. Its still useful but that three seconds sure did put a damper on things.
As for your build it looks great, I will try it out this evening! Thanks for sharing.
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Mar 25, 2008, 03:25 AM // 03:25
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#18
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Zokocow
They did nerf rodgorts so don't forget about it's new 8 second casting time.
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If anything that's better for the PvE version of the bar. Most elementalists that were introduced to it would basically just spam Mind Blast and Rodgorts, now with the recharge increase they have to actually use the other skills. It just made them better players
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Mar 25, 2008, 04:13 AM // 04:13
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#19
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Pain Inverter gets better as your team gets worse. If you're running with henchies or bad players I'd seriously consider it.
I wouldn't bother bringing Great Dwarf Weapon for henchies, but it's amazing on even halfway competent players.
Nothing wrong with Rodgorts/Liquid/Mind Blast/Fire Attune core.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 25, 2008, 07:47 AM // 07:47
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#20
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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Just wondering if GoLE will be useful, seeing the energy return nerf to mind blast.
It does helps me out sometimes, as I do get low on energy at times. Probably also because I am still not used to the Mind Blast concept.
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